Week of David's Intro
We have our third Coffee Doodler: David Weene. Making his debut with three collages is he making a statement about the power of women? They all seem to have wrist watches...
We Bring the Fun™
Indie games, coffee doodle art, and creative adventures
Welcome to Silverware Games! We're Lily and Michael, an indie game development studio and art collective creating cerebral puzzle games, hand-drawn artwork, and playful digital experiences. We believe that art should be fun, games should bring joy, and creativity should be celebrated.
Our mission is simple: We Bring the Fun™
From mind-bending challenges like Hundred Bullets™ and MatchyGotchy Z™ to our daily Coffee Doodle Art practice, everything we create comes from a place of genuine enthusiasm and playful exploration. We're not just making games and art—we're building entire universes like the Matchyverse™, full of colorful characters and endless possibilities.
Whether you're here for our games on Xbox and PC, our hand-drawn artwork, our YouTube experiments, or just to see what weird thing we're working on next, we're glad you're here. Join us on Discord, grab one of our free games on Steam, or just browse our latest posts below!
We have our third Coffee Doodler: David Weene. Making his debut with three collages is he making a statement about the power of women? They all seem to have wrist watches...
In this Doodle Stream episode, I’m joined by my good friend Klockster (Ryan Klock) for a chaotic, hilarious free-form hang while I draw and we bounce across everything from snow shoveling pain and “getting older” reality checks, to isekai anime.
I try to live by my alma mater’s motto, “Meliora” (“Ever Better”). This week is about improving on purpose—using human intuition plus a light touch of AI to sharpen the vision without losing the soul.
▶️ Play Lily's Game right now.
Cats vs Cows across time and space! A collection of mini-games made by Lily Silverman.
Michael PLZNO Silverman was featured in the Somerville Times. This week celebrates the interview, the momentum, and the art that comes from getting a little spark of recognition.
This daily diary entry covers progress on Hundred Bullets development and includes a movie review. Michael shares updates on game development while discussing his latest film watch.
This week asks the big question: what is art—and can computers make it? We dig into the line between human intent and machine output (and why the debate gets so heated).
A zen-leaning bullet-dodging mind-bender. Dodge your own shots, master the great doubt, and chase enlightenment — now on Xbox.
In this dramatic video, Michael declares he's giving up on all his projects and stopping his art creation. Of course, it's a playful satire on the creative struggles we all face.
Ever look up at the stars and wonder what’s out there? The Matchyverse™ is our answer: a universe full of wonder, adventure, and colorful characters.
A colorful virtual pet game with trainable personalities — nostalgia meets modern AI weirdness. Now on Steam Early Access.
A casual idle clicker full of childlike wonder. Collect Stars as digital pets, take care of them, and build thousands of ships on the road to Xanadu.
The original game that inspired the Matchyverse™. Matchy Star™ mixes strategic matching with tactical ship routes, items, and a cast of rocket-surgeon Stars.
A never-finished world-building experiment: smooth voxels, low-poly vibes, and big weird ambition inspired by Coleridge’s Xanadu.