We Want You!
Silverware Games is an open studio looking for developers, artists, animators, writers, and creative weirdos. Come build fun, strange, ambitious indie stuff with us.
Silverware Games is an open studio looking for developers, artists, animators, writers, and creative weirdos. Come build fun, strange, ambitious indie stuff with us.
Join us for a creative session drawing and talking with talented artist Robert Racek. This collaboration showcases two artists working together and sharing their techniques.
▶️ Play Firestarter right now.
All you can do is burn and burn. Strategize to control the flames: don't burn everything, but don't let the city grow out of control.
The machine thinks it can out-art me. Challenge accepted. This week is all side-by-side: hand-drawn originals versus AI takes, with me acting as referee (and occasional color-correcting gremlin).
Dodge your own bullets. Face the great doubt. A zen-leaning SHMUP/puzzle hybrid with a vibe all its own — plus reviews, trailer, and press assets.
We fed a bunch of originals into new AI tools and got back surprises—some weird, some gorgeous. This week explores the messy, fascinating overlap between marker-on-paper and machine remix.
Big changes are coming to Matchy Star™ — we’re rebuilding core systems, sharpening the fun, and expanding the Matchyverse™ with new features and characters.
A tiny Windows desktop toy: physics blocks that live on your desktop while you work. Relaxing, oddly satisfying, and open source.
Kart racing with a fresh procedurally generated track every race. Adapt fast, take shortcuts, and race to the DMV like your life depends on it.
Meet ROBO-MICHAEL: an AI trained on 83 of Michael’s original drawings. It’s a playful experiment in style, remixing, and controlled chaos.
A fan-made browser game inspired by FLCL. Sneak, burn, and survive in a weird little city that wants to eat the world.
▶️ Play King Zazz right now.
Beat King Zazz's Algorithm... if you can. Matchy is zipping around the galazy, can you guess where she'll pop up next?
▶️ Play Egg Fun right now.
The world of eggs is not a world free of conflict. Sort, count, and organize a world full of different eggs with different functions.
▶️ Play Bobble Bonanza right now.
Can you score over one million?! Different Bobbles have different effects, some good, some bad. Time your shots just right!
We ran three of this week’s doodles through AI re-drawing tools. The results are part experiment, part spectacle—and a great excuse to argue about originals versus remixes.
Not everyone in the Matchyverse™ is sunshine and rainbows. Meet the villains — including King Zazz, the glitch-king fireball who bends reality to his mood.
We’re rebuilding the Silverware Games sites from the ground up. This week’s doodles explore design paths, new directions, and the fun chaos of “what if?”
An in-depth analysis of the popular Netflix show Three Body Problem and its themes. We explore the science fiction concepts and philosophical questions raised by this adaptation.
Watch a full 40-minute drawing session compressed into a rapid 60-second time-lapse. The entire creative process unfolds before your eyes in just one minute.
Three puzzles. One game. A mystery connection. No ads, no nonsense — just clean puzzle fun on iOS and Android.
A little coffee spill led to a big creative detour—art on the table, off the table, and all the happy accidents in between.
Michael and Lily provide detailed feedback for a challenging cooperative game that tested their teamwork. This Gamedev Feedback session explores difficulty balancing and co-op mechanics.
Michael vectorized a chicken to test the eternal claim that digital art is “automatically better.” Spoiler: it’s complicated. This week is a playful tug-of-war between analog charm and clean pixels.
“Red Hat vs Rainbow” is the classic creative dilemma: keep it simple, or go full spectrum. This week explores that tension—minimal versus maximal, calm versus chaos.
These drawings landed right after an epic run-in with the healthcare system—equal parts frustration and relief, turned into ink and color.
We adopted a cat named Cruella, and she is dangerously cute. This week’s doodles celebrate our new tiny roommate and the creative chaos she inspires.
We visited New Orleans, the Big Easy, for Michael's cousin's wedding celebration. The vibrant culture and energy of the city inspired this week's colorful collection.
February draws to a close, marking the end of the shortest month of the year. This collection reflects on the fleeting nature of time and winter's final days.
Happy Valentine's Week to everyone celebrating love and connection. This romantic collection features hearts, couples, and all the sweetness of the season.
Our Florida vacation brought encounters with monkeys, tropical fish, and plenty of games. This sunny collection captures the playful spirit of our getaway to the Sunshine State.
We initially misinterpreted this week's musical theme, leading to unexpected creative directions. The collection explores rhythm, melody, and the visual language of music.
This week explores constructed cities and urban landscapes from Boston to Springfield. Architectural forms and cityscapes dominate this collection of metropolitan-inspired artwork.
Biblical myths and ancient legends come to life, from Pandora's Box to the Garden of Eden. This collection interprets classic stories through a contemporary artistic lens.
This week showcases creatures from both the real world and fantastical imagination. Dragons, birds, mythical beasts, and everyday animals populate this diverse menagerie.
Real people are depicted through various artistic styles and techniques this week. From portraits to caricatures, we explore the many ways to capture human subjects.
This metatextual week focuses on the stories behind the drawings themselves. The artwork explores the creative process and the narratives that emerge from making art.
Fantastic beasts fill this collection, ranging from domestic animals to extraterrestrial creatures. The familiar and the alien coexist in this imaginative menagerie.
We ventured into the real world and attended an actual party this week. The social experience and people-watching provided fresh inspiration for this lively collection.
This collection is full of sound and fury, but does it signify anything meaningful? We grapple with the existential question of artistic purpose and meaning.
Michael's distinctive PLZNO style becomes more refined and formalized in this collection. The evolution of technique and approach is evident in these polished pieces.
This marks either the end or the beginning of our coffee doodle journey. Thank you for joining us and appreciating these daily creative exercises.
Michael presents his creative thesis that artists shouldn't have to suffer for their art. This philosophical discussion challenges the romanticized notion of the tortured artist.
A human-first social network experiment with three rules: no bots, no rage bait, and humans decide what matters — not algorithms.
A fun couples video featuring Michael and Lily sharing their dynamic together. Watch as they collaborate, joke around, and showcase their creative partnership.
Gruboli™ might be the future of avatars — strange, customizable faces with big personality. The only problem: we’re still figuring out what they are.
A handy guide to common Matchyverse™ questions — where to start, platform plans, the vibe, and how to support the universe.
This is our inaugural Gamedev Feedback session, providing constructive critique on a Counter-Strike inspired game. We analyze gameplay mechanics, design choices, and offer suggestions for improvement.
Xanadu began as a utopia simulation concept years before it became the destination of the Matchyverse™ — a long-running dream built from terrain, pathfinding, and big ideas.
Meet the seven Stars of the Matchyverse™ — quirky rocket surgeons with distinct jobs, personalities, and a whole lot of derp.
Designing the Stars meant building instantly recognizable silhouettes and colors — seven distinct shapes that read clearly in gameplay and became characters over time.
How one character design spiral turned into a whole universe — the early Matchy iterations, inspirations, and the messy magic of finding the final look.
A breakdown of Matchy Star™’s galaxy systems — how each region changes the rules with new tiles, ship behaviors, and strategy twists across 46 levels.
A papercraft + activity DLC pack that supports our indie studio. Print, cut, and build your own Matchyverse™ characters and scenes.
A bigger, richer MatchyGotchy™ with new currency, shops, places, characters, and endless customization — powered by Zoot, the universe’s favorite money.
The first official Matchyverse™ game is live on Steam — cute, chaotic, and tuned with help from early testers.
Matchy Star was born — and a whole universe came with him. Cute chaos, big dreams, and a stubborn refusal to quit.
Linear interpolation (lerp) is a core game-dev tool for smooth motion and transitions. Here’s the quick, practical version.
The dot product is one of the most useful 3D math tools in game dev — for lighting, angles, aim checks, and more.
A minimalist action mind-bender where you dodge your own bullets and chase total awareness. Not quite a SHMUP. Not quite a puzzle. Definitely a vibe.
A designer and a coder walk into a bar… and accidentally invent a philosophy debate about platformers, hills, and slippery slopes.