Studio Statement
At Silverware Games™, we make fun games to help people find fun in life. We're actively growing our studio and looking for talented collaborators to join us on exciting projects ranging from ambitious endeavors like Xanadu Live™, our multiplayer exploration game, to smaller experimental titles like Lily's upcoming puzzle adventure.
Whether you're a developer, artist, musician, or designer, we'd love to work with you! We believe in building a creative community where everyone can contribute their unique talents. Our studio thrives on collaboration, experimentation, and most importantly—having fun while making games.
We're actively developing the Matchyverse™, a series of games starring the one and only star of the universe: 'Matchy Star™' and friends. The Matchyverse™ is a colorful, derpy, and fun universe of wacky characters and strange, fantastic locations. We want to make a series of games that are as entertaining as Saturday morning cartoons. The more support we get, the sooner we can launch!
We have also released unusually nerdy entertainment including 'Don't Shoot Yourself!' a puzzle shmup where you dodge your own bullets, 'Speedway Heroes,' a wacky kart race to the DMV including horses and UFOs, 'Composition J,' an abstract puzzler in the most artistic sense, and 'Strategery 2012,' where players become president of the USA "Advance Wars" style. Our first XBOX game Hundred Bullets is for sale now!
We have been featured in some of the big gamer blogs, and we have published for XBOX, mobile, PC, Mac, and web browsers since late 2000's.
We love video games, we love entertainment.
Our Values
Fun
We create amusing, light hearted, cute, and entertaining games that people can easily enjoy. Sometimes it is hard to see the fun side of the world and we strive to make fun experiences that help us find more fun in our everyday lives.
Imagination
Our games have interesting twists, unusual settings, and creative characters. We like combining different games to make new kinds of play and we want to create interesting new universes for people to enjoy.
People
Human connection makes the world go round. We want to make content to share with others because growing and looking after our community is one of our goals. A game isn't truly a game if no one plays it. That is why we seek to communicate with players, so we push ourselves to do the very best we can do.
Our Team
We've been honored to work with a number of great artists, musicians, and freelancers. Our collaborators include:
- Gustavo Coutinho, composer and sound designer from 'Rise of Industry,' Overkill's 'The Walking Dead,' and 'PAYDAY 2.'
- Jordan Fehr, sound designer for 'Super Meat Boy' and 'Hotline Miami.'
- Marco Iannello, pianist / keyboardist / composer for film, media and videogames.
- Reid MacDonald, a skilled director and trailer producer.
- Ian MacLean, a talented and fast pixel artist.
- Dren McDonald, composer and sound designer previously at 'Loot Drop.'
- mesosoi, magical Russian designosaur and codeinator who helps or trolls us just for the fun of it.
- Say Mistage, business development and game publishing.
- Polarized Moon, social and influencer outreach.
- James Pearmain, vector artist and director at 'Massive Monster.'
- Wayne Peters, 3D artist for 'Volume' and many others.
And of course Michael Silverman is the team lead and president of Silverware Games, Inc. Michael writes code and does a bit of everything, wearing many hats, and filling any gaps. Be sure to get ready for some snark if you talk to Michael on social!
Press Information
We are happy to talk about our work and our games. For any inquiry, please contact Michael Silverman via email: michael@silverwaregames.com
You can find our Press Kits right here with detailed information about our work: Silverware Games, Inc Press Kit
Press Highlights
- The GameGrin GrinCast Episode 192 - Adorable Stars podcast with GameGrin, 2019
- Old School Gamer Exclusive: Inside 'MatchyGotchy Z' interview with Patrick Hickey Jr., 2019
- Say Mistage and Michael Silverman of Silverware Games podcast with CodeWritePlay, 2019
- Politics: The Third Rail of Video Games interview with Patrick Klepek, 2012
Find Our Games
You can find most of our games on:
Connect With Us
We would love to be able to hear from you! Share your memes, your doggo photos, or just stop by to say hello:
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