April 12, 2017 12:47 am Published by

As I get closer to finishing Matchy Star I think a lot about rules as I try to make the most addictive game I’ve ever conceived. There are things people “just like” and as you polish a gem stone down into its final faceted cut there are less and less options and more and more obvious restrictions. The more I want to knock it out of the park with a compelling hit the more I have to follow the rules of game design and similarly the more I have to inflict a strict set of rules on players in order to make the game cohesive and fun. Rules, both for me and the player, become hugely important.
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Xanadu Terrain

Xanadu Marching Cube Terrain

March 16, 2017 8:44 pm Published by

This technology is based on the mathematical concept of marching cubes explained in this talk:

Xanadu - Marching Cubes

March 15, 2017 7:50 pm Published by

Playing with Marching Cubes for my project XANADU.