Working on a facial animation system for MatchyGotchy.
As I get closer to finishing Matchy Star I think a lot about rules as I try to make the most addictive game I’ve ever conceived. There are things people “just like” and as you polish a gem stone down into its final faceted cut there are less and less options and more and more obvious restrictions. The more I want to knock it out of the park with a compelling hit the more I have to follow the rules of game design and similarly the more I have to inflict a strict set of rules on players in order to make the game cohesive and fun. Rules, both for me and the player, become hugely important.
This technology is based on the mathematical concept of marching cubes explained in this talk: