Categories for Design Discussion

Rules

April 12, 2017 12:47 am Published by

As I get closer to finishing Matchy Star I think a lot about rules as I try to make the most addictive game I’ve ever conceived. There are things people “just like” and as you polish a gem stone down into its final faceted cut there are less and less options and more and more obvious restrictions. The more I want to knock it out of the park with a compelling hit the more I have to follow the rules of game design and similarly the more I have to inflict a strict set of rules on players in order to make the game cohesive and fun. Rules, both for me and the player, become hugely important.
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New Super Mario Bros U

A Designer and a Coder Walk Into A Bar…

July 29, 2014 1:28 am Published by

A designer and a coder walk into a bar. After sitting down to order drinks and making some small talk the coder says, “I’ve been working on prototypes of new platformer game, but I want to build an engine that can handle hilly 2d terrain.”
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