Author Archives for Michael

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Announcing MatchyGotchy! January 2018

January 3, 2018 9:30 pm Published by Leave your thoughts

Bandai executive, Aki Maita, jumped from corporate work to toy development when she designed the idea of Tamagotchi back in the 90’s. This digital pet toy became a cultural phenomenon with a worldwide cult following, selling millions of copies and inspiring dozens of copycat products and changing the future of Bandai forever. Now, it has helped us reconnect with the idea of fun, inspiring MatchyGotchy for the Silverware Games world.
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Xanadu - Marching Cubes

November 9, 2017 6:55 pm Published by Comments Off on


Playing with Marching Cubes for my project XANADU.


April 12, 2017 12:47 am Published by Comments Off on Rules

As I get closer to finishing Matchy Star I think a lot about rules as I try to make the most addictive game I’ve ever conceived. There are things people “just like” and as you polish a gem stone down into its final faceted cut there are less and less options and more and more obvious restrictions. The more I want to knock it out of the park with a compelling hit the more I have to follow the rules of game design and similarly the more I have to inflict a strict set of rules on players in order to make the game cohesive and fun. Rules, both for me and the player, become hugely important.
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